Godot Engine

Vendor:

First CVE: Feb 8, 2021 · Active for 5 years

2
Total CVEs
More Total CVEs than 49% of tracked products
2.0
Avg CVEs / Year
Higher CVE frequency than 60% of tracked products
7.8
Avg CVSS
Higher Avg CVSS than 63% of tracked products
0.0%
KEV Rate
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact Godot Engine over time

Volume of CVEsAvg CVSS Base Score
First CVE
Feb 8, 2021
5 years ago
Most Recent CVE
Feb 8, 2021
1,993 days ago

CVE Severity & Scoring

Godot Engine2 CVEs
All CVEs352,708 CVEs
High
Attack Vector
Local2 (100.0%)
Network0 (0.0%)
Unknown0 (0.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low2 (100.0%)
High0 (0.0%)
Unknown0 (0.0%)
User Interaction
None0 (0.0%)
Unknown0 (0.0%)
Required2 (100.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None2 (100.0%)
Unknown0 (0.0%)

Top CVEs

Signals from CVEs in this product scope (2 CVEs).

2 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attac
Feb 8, 20217.824NONO
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_i
Feb 8, 20217.824NONO

Exploit Exposure

Signals from CVEs in this product scope (2 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
0 CVEs
0.0% of CVEs· Bottom 1%

Social Chatter

Signals from CVEs in this product scope (2 CVEs).

Media Mentions

Signals from CVEs in this product scope (2 CVEs).

Top CNAs Publishing CVEs For Godot Engine

Top CWEs

Versions

No cataloged versions.