Unreal Engine

Vendor:

First CVE: Dec 31, 2003 · Active for 22 years

11
Total CVEs
More Total CVEs than 53% of tracked products
2.2
Avg CVEs / Year
Bottom 1%
6.8
Avg CVSS
Higher Avg CVSS than 86% of tracked products
0.0%
KEV Rate
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact Unreal Engine over time

Volume of CVEsAvg CVSS Base Score
First CVE
Dec 31, 2003
22 years ago
Most Recent CVE
Jul 12, 2010
5,860 days ago

CVE Severity & Scoring

Unreal Engine11 CVEs
All CVEs352,785 CVEs
MediumHigh
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown11 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown11 (100.0%)
User Interaction
None0 (0.0%)
Unknown11 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown11 (100.0%)

Top CVEs

Signals from CVEs in this product scope (11 CVEs).

11 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier,
Dec 6, 200410.081NOYES
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
Dec 31, 20037.135NOYES
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with
Dec 31, 200310.033NONO
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tourname
Jul 12, 20109.328NONO
Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL.
Dec 31, 20035.028NOYES
Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via for
Dec 31, 20045.025NOYES
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMG
Mar 9, 20099.324NONO
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of s
Aug 21, 20075.023NOYES
Directory traversal vulnerability in manifest.ini in Unreal engine allows remote attackers to overwrite arbitrary files via .. (dot dot) sequences in a UMOD (Unreal MOD) file.
Dec 31, 20045.023NOYES
Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times.
Dec 31, 20034.318NONO

Exploit Exposure

Signals from CVEs in this product scope (11 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
1 CVE
9.1% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
6 CVEs
54.5% of CVEs· Bottom 1%

Social Chatter

Signals from CVEs in this product scope (11 CVEs).

Media Mentions

Signals from CVEs in this product scope (11 CVEs).

Top CNAs Publishing CVEs For Unreal Engine

Top CWEs

Versions

VersionCVE CountAvg CVSSAvg EPSSKEVExploits
43676.614.2%05
43376.614.2%05
319.33.5%00
2.529.34.2%00
226f66.916.1%04
200425.02.8%01
200325.02.8%01
229.34.2%00
119.34.9%00