CVE-2003-1432 is a critical vulnerability affecting Epic Games Unreal Engine versions 226f through 436, including Unreal Tournament 2003. It allows remote attackers to cause a denial of service (CPU consumption or crash) and potentially execute arbitrary code by sending specially crafted packets with negative size values or manipulating package files. With a CVSS score of 10.0, this vulnerability is easily exploitable over the network without authentication, leading to complete compromise of confidentiality, integrity, and availability. While there are no known active exploits or public exploit code (Metasploit, Nuclei, ExploitDB), the vulnerability has garnered significant community discussion, indicating awareness and potential for future exploitation.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
226fCPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_engine:226f:*:*:*:*:*:*:* | ||
433CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_engine:433:*:*:*:*:*:*:* | ||
436CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_engine:436:*:*:*:*:*:*:* | ||
2199_linuxCPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_2003:2199_linux:*:*:*:*:*:*:* | ||
2199_win32CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_2003:2199_win32:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:N/C:C/I:C/A:C
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.1 Mastodon, and 0.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.1 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.