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Massive Entertainment

First CVE: Aug 26, 2004Active for: 22 yearsTotal CVEs: 4

Massive Entertainment's vulnerability footprint is narrowly concentrated in real-time strategy game titles such as World in Conflict and Ground Control II, where the observed exposure centers on input-validation weaknesses in networked gameplay and asset-handling mechanics. Current severity, exploitation activity, and exposure counts are shown alongside this summary.

FAUCET AI Generated
4
Total CVEs
More Total CVEs than 79% of tracked vendors
0.4
Avg CVEs / Product / Year
More Avg CVEs / Product / Year than 4% of tracked vendors
5.0
Avg CVSS Score
Higher Avg CVSS Score than 10% of tracked vendors
0.0%
In CISA KEV
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact products developed by Massive Entertainment over time

Volume of CVEsAvg CVSS Base Score
First CVE
Aug 26, 2004
21 years ago
Most Recent CVE
Apr 10, 2009
6,315 days ago

Products(3 total)

Top CVEs

Signals from CVEs in this vendor scope (4 CVEs).

4 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
CVE-2008-6713MEDIUM
World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which trig
Apr 10, 20095.025NOYES
CVE-2004-1751MEDIUM
Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message t
Aug 26, 20045.023NOYES
CVE-2007-5711MEDIUM
Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP
Oct 30, 20075.015NONO
CVE-2007-5369MEDIUM
The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon cra
Oct 11, 20075.015NONO
View all 4 CVEs →

CVE Severity & Scoring

Severity distribution of CVEs that affect this vendor's products4 CVEs
100%
Severity distribution among all CVEs352,708 CVEs
45%
40%
11%
Medium
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown4 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown4 (100.0%)
User Interaction
None0 (0.0%)
Unknown4 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown4 (100.0%)

Exploit Exposure

Signals from CVEs in this vendor scope (4 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
2 CVEs
50.0% of CVEs· 81st percentile

Social Chatter

An overview of all social media posts that mention a CVE ID that affects a product developed by Massive Entertainment.

Media Mentions

Media articles that mention a CVE ID that affects a product developed by Massive Entertainment — matched by CVE ID, not by vendor name.

Top CNAs Publishing CVEs For Massive Entertainment's Products

View all 1 CNAs →

Top CWEs