Massive Entertainment's vulnerability footprint is narrowly concentrated in real-time strategy game titles such as World in Conflict and Ground Control II, where the observed exposure centers on input-validation weaknesses in networked gameplay and asset-handling mechanics. Current severity, exploitation activity, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Massive Entertainment over time
Signals from CVEs in this vendor scope (4 CVEs).
4 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2008-6713MEDIUM World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which trig | Apr 10, 2009 | 5.0 | 25 | NO | YES |
CVE-2004-1751MEDIUM Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message t | Aug 26, 2004 | 5.0 | 23 | NO | YES |
CVE-2007-5711MEDIUM Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP | Oct 30, 2007 | 5.0 | 15 | NO | NO |
CVE-2007-5369MEDIUM The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon cra | Oct 11, 2007 | 5.0 | 15 | NO | NO |
Signals from CVEs in this vendor scope (4 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Massive Entertainment.
Media articles that mention a CVE ID that affects a product developed by Massive Entertainment — matched by CVE ID, not by vendor name.