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Electronic Arts

First CVE: Dec 31, 2003Active for: 23 yearsTotal CVEs: 5

Electronic Arts maintains a portfolio spanning multiplayer gaming titles and racing simulations, including franchises such as Battlefield, Medal of Honor, Need for Speed, and NASCAR Racing. Its vulnerability disclosures cluster around memory-safety issues and code-injection weaknesses characteristic of large native-code game engines and networked client applications. Current severity, exploitation, and exposure counts are shown alongside this summary.

FAUCET AI Generated
5
Total CVEs
More Total CVEs than 83% of tracked vendors
0.3
Avg CVEs / Product / Year
More Avg CVEs / Product / Year than 2% of tracked vendors
6.9
Avg CVSS Score
Higher Avg CVSS Score than 49% of tracked vendors
0.0%
In CISA KEV
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact products developed by Electronic Arts over time

Volume of CVEsAvg CVSS Base Score
First CVE
Dec 31, 2003
22 years ago
Most Recent CVE
Oct 9, 2007
6,863 days ago

Products(5 total)

Top CVEs

Signals from CVEs in this vendor scope (5 CVEs).

5 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
CVE-2004-0735HIGH
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Networ
Jul 27, 20047.570NOYES
CVE-2007-4466MEDIUM
Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and p
Oct 9, 20076.851NOYES
CVE-2003-1355HIGH
Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a
Dec 31, 20037.529NOYES
CVE-2004-2099MEDIUM
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) g
Dec 31, 20045.124NOYES
CVE-2006-3393HIGH
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consum
Jul 6, 20067.820NONO
View all 5 CVEs →

CVE Severity & Scoring

Severity distribution of CVEs that affect this vendor's products5 CVEs
40%
60%
Severity distribution among all CVEs352,231 CVEs
45%
40%
11%
MediumHigh
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown5 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown5 (100.0%)
User Interaction
None0 (0.0%)
Unknown5 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown5 (100.0%)

Exploit Exposure

Signals from CVEs in this vendor scope (5 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
2 CVEs
40.0% of CVEs· 99th percentile
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
4 CVEs
80.0% of CVEs· 85th percentile

Social Chatter

An overview of all social media posts that mention a CVE ID that affects a product developed by Electronic Arts.

Media Mentions

Media articles that mention a CVE ID that affects a product developed by Electronic Arts — matched by CVE ID, not by vendor name.

Top CNAs Publishing CVEs For Electronic Arts's Products

View all 2 CNAs →

Top CWEs