CVE-2004-2099 describes a buffer overflow vulnerability in Need for Speed Hot Pursuit 2.0 client, versions 242 and earlier. This flaw allows malicious game servers to execute arbitrary code on a client's system by sending overly long strings for various game-related commands such as gamename or hostname. The vulnerability has a CVSS score of 5.1, indicating a medium severity, with a network attack vector and high attack complexity, potentially leading to partial confidentiality, integrity, and availability compromise. While not actively exploited in the wild (no KEV entry), a Proof-of-Concept exploit is available on ExploitDB, though there is minimal community discussion or media coverage surrounding this older vulnerability.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
<= 242.0CPE matchmatch criteria | cpe:2.3:a:electronic_arts:need_for_speed_hot_pursuit_2:*:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:H/Au:N/C:P/I:P/A:P
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.0 Bluesky, 0.0 Mastodon, and 0.2 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.0 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.