Yager Game

Vendor:

First CVE: May 2, 2005 · Active for 21 years

3
Total CVEs
More Total CVEs than 64% of tracked products
3.0
Avg CVEs / Year
Higher CVE frequency than 76% of tracked products
5.5
Avg CVSS
Higher Avg CVSS than 14% of tracked products
0.0%
KEV Rate
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact Yager Game over time

Volume of CVEsAvg CVSS Base Score
First CVE
May 2, 2005
21 years ago
Most Recent CVE
May 2, 2005
7,755 days ago

CVE Severity & Scoring

Yager Game3 CVEs
All CVEs352,713 CVEs
Medium
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown3 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown3 (100.0%)
User Interaction
None0 (0.0%)
Unknown3 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown3 (100.0%)

Top CVEs

Signals from CVEs in this product scope (3 CVEs).

3 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
Multiple buffer overflows in Yager 5.24 and earlier allow remote attackers to execute arbitrary code via (1) a crafted nickname or (2) a packet with a large amount of data.
May 2, 20056.431NOYES
Yager 5.24 and earlier allows remote attackers to cause a denial of service (application hang) via a packet with a game header that provides less data than indicated by the length.
May 2, 20055.023NOYES
Yager 5.24 and earlier allows remote attackers to cause a denial of service (application crash) via certain malformed data.
May 2, 20055.023NOYES

Exploit Exposure

Signals from CVEs in this product scope (3 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
3 CVEs
100.0% of CVEs· 93rd percentile

Social Chatter

Signals from CVEs in this product scope (3 CVEs).

Media Mentions

Signals from CVEs in this product scope (3 CVEs).

Top CNAs Publishing CVEs For Yager Game

Versions

VersionCVE CountAvg CVSSAvg EPSSKEVExploits
5.2425.78.1%02
5.2025.78.1%02
5.025.78.1%02