Unreal operates a focused communications platform centered on its IRCd product, which serves as infrastructure for IRC-based messaging networks. The observed vulnerability profile reflects generic or miscellaneous weakness classification rather than a pattern of specific flaw types; live severity, exploitation, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Unreal over time
Signals from CVEs in this vendor scope (3 CVEs).
3 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2006-1214MEDIUM UnrealIRCd 3.2.3 allows remote attackers to cause an unspecified denial of service by causing a linked server to send malformed TKL Q:Line commands, as demonstrated by "TKL - q\x08 | Mar 14, 2006 | 5.0 | 23 | NO | YES |
CVE-2002-1675MEDIUM Format string vulnerability in the Cio_PrintF function of cio_main.c in Unreal IRCd 3.1.1 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrar | Dec 31, 2002 | 6.4 | 18 | NO | NO |
CVE-2004-0679MEDIUM The IP cloaking feature (cloak.c) in UnrealIRCd 3.2, and possibly other versions, uses a weak hashing scheme to hide IP addresses, which could allow remote attackers to use brute f | Aug 6, 2004 | 5.0 | 15 | NO | NO |
Signals from CVEs in this vendor scope (3 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Unreal.
Media articles that mention a CVE ID that affects a product developed by Unreal — matched by CVE ID, not by vendor name.