Gameloop
Vendor:
First CVE: Jun 6, 2021 · Active for 5 years
1
Total CVEs
Bottom 1%
1.0
Avg CVEs / Year
Bottom 1%
8.1
Avg CVSS
Higher Avg CVSS than 70% of tracked products
0.0%
KEV Rate
Bottom 1%
Trends Over Time
The number and severity of CVEs published that impact Gameloop over time
Volume of CVEsAvg CVSS Base Score
First CVE
Jun 6, 2021
5 years ago
Most Recent CVE
Jun 6, 2021
1,875 days ago
CVE Severity & Scoring
Gameloop1 CVEs
100%
All CVEs352,427 CVEs
45%
40%
11%
High
Attack Vector
Local0 (0.0%)
Network1 (100.0%)
Unknown0 (0.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High1 (100.0%)
Unknown0 (0.0%)
User Interaction
None1 (100.0%)
Unknown0 (0.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None1 (100.0%)
Unknown0 (0.0%)
Top CVEs
Signals from CVEs in this product scope (1 CVEs).
1 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2021-33879HIGH Tencent GameLoop before 4.1.21.90 downloaded updates over an insecure HTTP connection. A malicious attacker in an MITM position could spoof the contents of an XML document describi | Jun 6, 2021 | 8.1 | 25 | NO | NO |
Exploit Exposure
Signals from CVEs in this product scope (1 CVEs).
CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
0 CVEs
0.0% of CVEs· Bottom 1%
Social Chatter
Signals from CVEs in this product scope (1 CVEs).
Media Mentions
Signals from CVEs in this product scope (1 CVEs).
Top CNAs Publishing CVEs For Gameloop
Top CWEs
Versions
No cataloged versions.