The S.T.A.L.K.E.R. Game series represents a niche gaming title with a narrow vulnerability footprint centered on the core game product itself. Current severity, exploitation, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Stalker Game over time
Signals from CVEs in this vendor scope (4 CVEs).
4 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2008-6703HIGH Stack-based buffer overflow in the IPureServer::_Recieve function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to execute arbitrary code via a | Apr 10, 2009 | 10.0 | 38 | NO | YES |
CVE-2008-6702MEDIUM S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (crash) via a long nickname, which triggers an exception. | Apr 10, 2009 | 5.0 | 23 | NO | YES |
CVE-2008-6705MEDIUM The MultipacketReciever::RecievePacket function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server termination) | Apr 10, 2009 | 5.0 | 15 | NO | NO |
CVE-2008-6704MEDIUM Integer overflow in the NET_Compressor::Decompress function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server c | Apr 10, 2009 | 5.0 | 15 | NO | NO |
Signals from CVEs in this vendor scope (4 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Stalker Game.
Media articles that mention a CVE ID that affects a product developed by Stalker Game — matched by CVE ID, not by vendor name.