Skulltag Team maintains a niche multiplayer mod and port of the classic Doom engine, with a narrow but specialized community footprint. The observed vulnerability signal centers on input-validation handling in the game client and network components, reflecting the parsing demands of a peer-to-peer networked application. Treat this as a compact vendor profile; live severity, exploitation, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Skulltag Team over time
Signals from CVEs in this vendor scope (3 CVEs).
3 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2006-2012MEDIUM Format string vulnerability in Skulltag 0.96f and earlier allows remote attackers to cause a denial of service via the version string. | Apr 25, 2006 | 5.0 | 30 | NO | YES |
CVE-2007-4537MEDIUM Heap-based buffer overflow in the Huffman decompression algorithm implemented in Skulltag 0.97d-beta4.1 and earlier allows remote attackers to execute arbitrary code via a crafted | Aug 27, 2007 | 6.8 | 28 | NO | YES |
CVE-2008-2748MEDIUM Skulltag 0.97d2-RC2 and earlier allows remote attackers to cause a denial of service (daemon hang) via a series of long, malformed connect packets, related to these packets being " | Jun 18, 2008 | 5.0 | 23 | NO | YES |
Signals from CVEs in this vendor scope (3 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Skulltag Team.
Media articles that mention a CVE ID that affects a product developed by Skulltag Team — matched by CVE ID, not by vendor name.