Gamehouse

Vendor:

First CVE: Jun 19, 2007 · Active for 19 years

1
Total CVEs
Bottom 1%
1.0
Avg CVEs / Year
Bottom 1%
10.0
Avg CVSS
Higher Avg CVSS than 98% of tracked products
0.0%
KEV Rate
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact Gamehouse over time

Volume of CVEsAvg CVSS Base Score
First CVE
Jun 19, 2007
19 years ago
Most Recent CVE
Jun 19, 2007
6,979 days ago

CVE Severity & Scoring

Gamehouse1 CVEs
All CVEs353,240 CVEs
High
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown1 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown1 (100.0%)
User Interaction
None0 (0.0%)
Unknown1 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown1 (100.0%)

Top CVEs

Signals from CVEs in this product scope (1 CVEs).

1 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
Multiple buffer overflows in RealNetworks GameHouse dldisplay ActiveX control (ghdlctl.dll) allow remote attackers to execute arbitrary code via unknown vectors.
Jun 19, 200710.029NONO

Exploit Exposure

Signals from CVEs in this product scope (1 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
0 CVEs
0.0% of CVEs· Bottom 1%

Social Chatter

Signals from CVEs in this product scope (1 CVEs).

Media Mentions

Signals from CVEs in this product scope (1 CVEs).

Top CNAs Publishing CVEs For Gamehouse

Versions

No cataloged versions.