Rocket League
Vendor:
First CVE: May 18, 2021 · Active for 5 years
1
Total CVEs
Bottom 1%
1.0
Avg CVEs / Year
Bottom 1%
7.8
Avg CVSS
Higher Avg CVSS than 66% of tracked products
0.0%
KEV Rate
Bottom 1%
Trends Over Time
The number and severity of CVEs published that impact Rocket League over time
Volume of CVEsAvg CVSS Base Score
First CVE
May 18, 2021
5 years ago
Most Recent CVE
May 18, 2021
1,896 days ago
CVE Severity & Scoring
Rocket League1 CVEs
100%
All CVEs352,785 CVEs
45%
40%
11%
High
Attack Vector
Local1 (100.0%)
Network0 (0.0%)
Unknown0 (0.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low1 (100.0%)
High0 (0.0%)
Unknown0 (0.0%)
User Interaction
None0 (0.0%)
Unknown0 (0.0%)
Required1 (100.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None1 (100.0%)
Unknown0 (0.0%)
Top CVEs
Signals from CVEs in this product scope (1 CVEs).
1 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2021-32238HIGH Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code exe | May 18, 2021 | 7.8 | 23 | NO | NO |
Exploit Exposure
Signals from CVEs in this product scope (1 CVEs).
CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
0 CVEs
0.0% of CVEs· Bottom 1%
Social Chatter
Signals from CVEs in this product scope (1 CVEs).
Media Mentions
Signals from CVEs in this product scope (1 CVEs).
Top CNAs Publishing CVEs For Rocket League
Top CWEs
Versions
No cataloged versions.