Psyonix develops Rocket League, a widely played competitive multiplayer game whose vulnerability footprint remains narrow and concentrated in that single title. The observed weakness class centers on out-of-bounds write conditions, a pattern consistent with memory-safety challenges in game engines handling real-time client and server state. Current severity, exploitation activity, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Psyonix over time
Signals from CVEs in this vendor scope (1 CVEs).
1 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2021-32238HIGH Epic Games / Psyonix Rocket League <=1.95 is affected by Buffer Overflow. Stack-based buffer overflow occurs when Rocket League handles UPK object files that can result in code exe | May 18, 2021 | 7.8 | 23 | NO | NO |
Signals from CVEs in this vendor scope (1 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Psyonix.
Media articles that mention a CVE ID that affects a product developed by Psyonix — matched by CVE ID, not by vendor name.