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Monolith Productions

First CVE: Dec 31, 2004Active for: 22 yearsTotal CVEs: 4

Monolith Productions' vulnerability footprint centers on a narrow set of legacy video game titles, primarily first-person shooters and action games released in the late 1990s and early 2000s, such as Aliens versus Predator, Blood, Contract JACK, No One Lives Forever, and Shogo. The observed weakness classes include format-string handling issues and miscellaneous input-validation concerns typical of games developed during an era when memory-safety practices were less standardized. Current severity, exploitation status, and exposure counts are shown alongside this summary.

FAUCET AI Generated
4
Total CVEs
More Total CVEs than 79% of tracked vendors
0.2
Avg CVEs / Product / Year
More Avg CVEs / Product / Year than 1% of tracked vendors
5.3
Avg CVSS Score
Higher Avg CVSS Score than 16% of tracked vendors
0.0%
In CISA KEV
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact products developed by Monolith Productions over time

Volume of CVEsAvg CVSS Base Score
First CVE
Dec 31, 2004
21 years ago
Most Recent CVE
Oct 6, 2007
6,870 days ago

Products(12 total)

Top CVEs

Signals from CVEs in this vendor scope (4 CVEs).

4 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
CVE-2004-1395MEDIUM
The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R. (First Encounter Assault
Dec 31, 20045.029NOYES
CVE-2007-5247HIGH
Multiple format string vulnerabilities in the Monolith Lithtech engine, as used by First Encounter Assault Recon (F.E.A.R.) 1.08 and earlier, when Punkbuster (PB) is enabled, allow
Oct 6, 20079.325NONO
CVE-2004-1587MEDIUM
Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2
Dec 31, 20045.024NOYES
CVE-2004-1500LOW
Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string
Dec 31, 20042.117NOYES
View all 4 CVEs →

CVE Severity & Scoring

Severity distribution of CVEs that affect this vendor's products4 CVEs
25%
50%
25%
Severity distribution among all CVEs353,240 CVEs
45%
40%
11%
LowMediumHigh
Attack Vector
Local0 (0.0%)
Network0 (0.0%)
Unknown4 (100.0%)
Physical0 (0.0%)
Adjacent Network0 (0.0%)
Attack Complexity
Low0 (0.0%)
High0 (0.0%)
Unknown4 (100.0%)
User Interaction
None0 (0.0%)
Unknown4 (100.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High0 (0.0%)
None0 (0.0%)
Unknown4 (100.0%)

Exploit Exposure

Signals from CVEs in this vendor scope (4 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
3 CVEs
75.0% of CVEs· 85th percentile

Social Chatter

An overview of all social media posts that mention a CVE ID that affects a product developed by Monolith Productions.

Media Mentions

Media articles that mention a CVE ID that affects a product developed by Monolith Productions — matched by CVE ID, not by vendor name.

Top CNAs Publishing CVEs For Monolith Productions's Products

View all 1 CNAs →

Top CWEs