Lucasarts' modest vulnerability profile centers on entertainment software titles within the Star Wars franchise, including action games such as Battlefront and the Jedi Knight series. The small volume of disclosures is characterized by generic or placeholder weakness classifications, reflecting the limited structural detail available for legacy gaming titles.
The number and severity of CVEs published that impact products developed by Lucasarts over time
Signals from CVEs in this vendor scope (4 CVEs).
4 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2004-1194MEDIUM Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname. | Jan 10, 2005 | 5.0 | 28 | NO | YES |
CVE-2004-1195MEDIUM Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the se | Jan 10, 2005 | 5.0 | 28 | NO | YES |
CVE-2005-0984MEDIUM Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using command | May 2, 2005 | 5.0 | 24 | NO | YES |
CVE-2005-0983MEDIUM Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes t | May 2, 2005 | 5.0 | 15 | NO | NO |
Signals from CVEs in this vendor scope (4 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Lucasarts.
Media articles that mention a CVE ID that affects a product developed by Lucasarts — matched by CVE ID, not by vendor name.