System Usage Report For Gameplay

Vendor:

First CVE: Feb 14, 2024 · Active for 2 years

2
Total CVEs
More Total CVEs than 49% of tracked products
2.0
Avg CVEs / Year
Higher CVE frequency than 60% of tracked products
6.6
Avg CVSS
Higher Avg CVSS than 32% of tracked products
0.0%
KEV Rate
Bottom 1%

Trends Over Time

The number and severity of CVEs published that impact System Usage Report For Gameplay over time

Volume of CVEsAvg CVSS Base Score
First CVE
Feb 14, 2024
2 years ago
Most Recent CVE
Feb 14, 2024
893 days ago

CVE Severity & Scoring

System Usage Report For Gameplay2 CVEs
All CVEs352,713 CVEs
Medium
Attack Vector
Local1 (50.0%)
Network0 (0.0%)
Unknown0 (0.0%)
Physical0 (0.0%)
Adjacent Network1 (50.0%)
Attack Complexity
Low2 (100.0%)
High0 (0.0%)
Unknown0 (0.0%)
User Interaction
None2 (100.0%)
Unknown0 (0.0%)
Required0 (0.0%)
Privileges Required
Low0 (0.0%)
High1 (50.0%)
None1 (50.0%)
Unknown0 (0.0%)

Top CVEs

Signals from CVEs in this product scope (2 CVEs).

2 CVEs · Highest risk first

CVEPublishedCVSSRiskKEVExploit
Improper access control in some Intel(R) SUR software before version 2.4.10587 may allow an unauthenticated user to potentially enable denial of service via adjacent access.
Feb 14, 20246.520NONO
Uncontrolled search path in the Intel(R) SUR for Gameplay Software before version 2.0.1901 may allow a privillaged user to potentially enable escalation of privilege via local acce
Feb 14, 20246.719NONO

Exploit Exposure

Signals from CVEs in this product scope (2 CVEs).

CISA KEV
0 CVEs
0.0% of CVEs· Bottom 1%
Metasploit
0 CVEs
0.0% of CVEs· Bottom 1%
Nuclei
0 CVEs
0.0% of CVEs· Bottom 1%
ExploitDB
0 CVEs
0.0% of CVEs· Bottom 1%

Social Chatter

Signals from CVEs in this product scope (2 CVEs).

Media Mentions

Signals from CVEs in this product scope (2 CVEs).

Top CNAs Publishing CVEs For System Usage Report For Gameplay

Top CWEs

Versions

No cataloged versions.