Armagetron is a niche multiplayer networked gaming title with a modest vulnerability footprint concentrated around its core gameplay client and server components. The observed disclosures reflect the structural complexity inherent to networked game engines and real-time client-server interaction; live severity, exploitation, and exposure counts are shown alongside this summary.
The number and severity of CVEs published that impact products developed by Armagetron over time
Signals from CVEs in this vendor scope (4 CVEs).
4 CVEs · Highest risk first
| CVE | Published | CVSS | Risk | KEV | Exploit |
|---|---|---|---|---|---|
CVE-2005-0370MEDIUM Armagetron 0.2.6.0 and earlier and Armagetron Advanced 0.2.7.0 and earlier allow remote attackers to cause a denial of service (network disconnection) via an empty UDP packet, whic | May 2, 2005 | 5.0 | 23 | NO | YES |
CVE-2006-3674HIGH nNetObject.cpp in Armagetron Advanced 2.8.2 and earlier allows remote attackers to cause a denial of service (CPU consumption) via a large number handled by the id_req_handler func | Jul 18, 2006 | 7.8 | 20 | NO | NO |
CVE-2006-3673MEDIUM nNetObject.cpp in Armagetron Advanced 2.8.2 and earlier allows remote attackers to cause a denial of service (application crash) via a large owner value, which causes an assert err | Jul 18, 2006 | 5.0 | 15 | NO | NO |
CVE-2005-0371MEDIUM Armagetron 0.2.6.0 and earlier and Armagetron Advanced 0.2.7.0 and earlier allow remote attackers to cause a denial of service (freeze) via a large number of player connections tha | May 2, 2005 | 5.0 | 15 | NO | NO |
Signals from CVEs in this vendor scope (4 CVEs).
An overview of all social media posts that mention a CVE ID that affects a product developed by Armagetron.
Media articles that mention a CVE ID that affects a product developed by Armagetron — matched by CVE ID, not by vendor name.