CVE-2008-6441 is a critical format string vulnerability in the Epic Games Unreal Engine client, impacting multiple games. This flaw allows remote servers to execute arbitrary code through malformed DLMGR or WELCOME commands, or a corrupted package. With a CVSS score of 9.3, it presents a severe risk due to its network-based attack vector, low authentication requirements, and complete compromise of confidentiality, integrity, and availability. Despite its high severity, there is no evidence of active exploitation, public exploit code (Metasploit, Nuclei, ExploitDB), or significant community discussion or media coverage.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
2CPE matchmatch criteria | cpe:2.3:a:epicgames:unreal_engine:2:*:*:*:*:*:*:* | ||
2.5CPE matchmatch criteria | cpe:2.3:a:epicgames:unreal_engine:2.5:*:*:*:*:*:*:* | ||
3CPE matchmatch criteria | cpe:2.3:a:epicgames:unreal_engine:3:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:M/Au:N/C:C/I:C/A:C
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.1 Reddit, 0.1 Bluesky, 0.1 Mastodon, and 0.2 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.1 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.