CVE-2020-6017 is a critical heap-based buffer overflow vulnerability affecting Valve's Game Networking Sockets prior to version v1.2.0, specifically in the SNP_ReceiveUnreliableSegment() function when plain-text messages are enabled. This flaw allows for remote code execution and memory corruption due to improper handling of long unreliable segments. With a CVSS score of 9.8, it presents a severe risk with a low attack complexity and no user interaction required. Despite its critical severity, there is currently no evidence of active exploitation, public exploit code (Metasploit, Nuclei, ExploitDB), or significant community discussion surrounding this vulnerability.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
< 1.2.0CPE matchmatch criteria | cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* |
CVSS version used by this source: 3.1
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
The average CVE in this peer group has 0.0 Twitter, 0.1 Reddit, 0.3 Bluesky, 0.3 Mastodon, and 2.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.3 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.