CVE-2020-6016 is a critical heap-based buffer underflow vulnerability affecting Valve's Game Networking Sockets prior to version v1.2.0. This flaw, stemming from improper handling of unreliable segments with negative offsets, can lead to memory corruption and potentially remote code execution. With a CVSS score of 9.8, it is highly severe, allowing unauthenticated attackers to exploit it over the network with low complexity. Despite its critical nature and high FAUCET Risk Score, there is currently no evidence of active exploitation, public exploit code, or significant community discussion, and it is not listed in CISA's KEV catalog.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
< 1.2.0CPE matchmatch criteria | cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* |
CVSS version used by this source: 3.1
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.1 Reddit, 0.3 Bluesky, 0.3 Mastodon, and 2.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.3 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.