CVE-2008-7015 describes a denial-of-service vulnerability in Unreal Engine 3, affecting games like Unreal Tournament 3 and Frontlines: Fuel of War. Remote attackers can exploit this by sending a specially crafted packet with a large length value, leading to a memory allocation failure and causing the server to exit. With a CVSS score of 5.0, this vulnerability is of medium severity, requiring no authentication and having a low attack complexity, but only impacting availability. While there is an ExploitDB entry for this vulnerability, there is no evidence of active exploitation, and it has received minimal community discussion or media coverage.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
3CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament:3:1.3:*:*:*:*:*:* | ||
<= 1.1.1CPE matchmatch criteria | cpe:2.3:a:frontlines:fuel_of_war:*:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:N/C:N/I:N/A:P
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.0 Mastodon, and 0.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.0 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.