CVE-2008-7011 is a denial-of-service vulnerability affecting the Unreal Engine, specifically versions used in games like Unreal Tournament 3, Unreal Tournament 2003/2004, and others from various developers. A remote authenticated attacker can trigger a server exit by initiating multiple file downloads, leading to an assertion failure. With a CVSS score of 4.0, this vulnerability has a network attack vector, low attack complexity, and results in partial availability impact. While not actively exploited in the wild and not on CISA's KEV catalog, public exploit code exists, and it has received minimal community discussion or media coverage.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
All Versions ImpactedCPE matchmatch criteria | cpe:2.3:a:digital_extreme:pariah:*:*:*:*:*:*:*:* | ||
3CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament:3:1.3:*:*:*:*:*:* | ||
2003CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament:2003:*:*:*:*:*:*:* | ||
2004CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament:2004:*:*:*:*:*:*:* | ||
All Versions ImpactedCPE matchmatch criteria | cpe:2.3:a:groove_games:warpath:*:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:S/C:N/I:N/A:P
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.0 Mastodon, and 0.1 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.0 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.