CVE-2008-3409 describes a buffer overflow vulnerability in Unreal Tournament 3 versions 1.3beta4 and earlier. This flaw allows remote unauthenticated attackers to trigger a denial of service by sending a specially crafted UDP packet, potentially leading to memory corruption and a daemon crash, or even arbitrary code execution. With a CVSS score of 7.5, this vulnerability is considered highly severe due to its network-based attack vector and low attack complexity, enabling potential partial impact to confidentiality, integrity, and availability. While not listed on CISA's KEV catalog, public exploit code exists on ExploitDB, though there is no evidence of active exploitation and minimal community discussion or media coverage.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
<= 1.3CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_3:*:beta_4:*:*:*:*:*:* | ||
1.1CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_3:1.1:*:*:*:*:*:*:* | ||
1.2CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_3:1.2:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:N/C:P/I:P/A:P
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.1 Mastodon, and 0.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.1 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.