CVE-2008-3396 describes a denial-of-service vulnerability in Unreal Tournament 2004 (UT2004) versions 3369 and earlier. Remote attackers can exploit this flaw by sending a specific sequence of malformed packets, leading to a NULL pointer dereference and a daemon crash. This vulnerability has a CVSS score of 5.0, indicating a medium severity, as it can be exploited over the network with low attack complexity and without authentication, resulting in a partial impact on availability. While there is no evidence of active exploitation in the wild (not in KEV), an exploit is publicly available on ExploitDB (EDB-32125), though it lacks Metasploit or Nuclei modules. Community discussion and media coverage for this CVE are minimal, which is typical for a large percentage of reported vulnerabilities.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
<= 3369CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_2004:*:*:*:*:*:*:*:* | ||
3120CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_2004:3120:*:*:*:*:*:*:* | ||
3334CPE matchmatch criteria | cpe:2.3:a:epic_games:unreal_tournament_2004:3334:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:N/C:N/I:N/A:P
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.0 Mastodon, and 0.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.0 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.