CVE-2007-5722 describes a stack-based buffer overflow in the GLChat.ocx ActiveX control (version 2.5.1.32) used in GlobalLink 2.7.0.8, specifically impacting Ourgame GLWorld and potentially other products. This vulnerability allows remote attackers to execute arbitrary code by supplying an overly long first argument to the ConnectAndEnterRoom method. With a CVSS score of 7.5, this vulnerability is considered highly severe, requiring no authentication and low attack complexity (AV:N/AC:L/Au:N). Successful exploitation could lead to complete compromise of confidentiality, integrity, and availability (C:P/I:P/A:P) on affected systems. While not currently on the CISA KEV catalog, an exploit for this vulnerability (EDB-30720) is publicly available on ExploitDB, and it was originally exploited in the wild in October 2007. Despite its historical exploitation, there is minimal community discussion or media coverage surrounding this CVE.
| Vendor | Product | Version(s) | CPE |
|---|---|---|---|
All Versions ImpactedCPE matchmatch criteria | cpe:2.3:a:ourgame.com:globallink:*:*:*:*:*:*:*:* |
CVSS version used by this source: 2.0
AV:N/AC:L/Au:N/C:P/I:P/A:P
No social media mentions found for this CVE.
The average CVE in this peer group has 0.0 Twitter, 0.0 Reddit, 0.1 Bluesky, 0.1 Mastodon, and 0.4 GitHub mentions.
No media coverage found for this CVE.
The average CVE in this peer group has 0.1 InfoSec Media, 0.0 Vendor Blog, and 0.0 Security Researcher mentions.
Remediation records are not available for this CVE.